Some others have no clue to their solutions, so you just randomly try the possibilities until it works. Some are out of place, like a magic Towers of Hanoi puzzle that uncovers an object. There are not a lot of puzzles in this game, and many of those are not well done. Some investigations have to take place at night, and others during the day. There does not seem to be any time limit, so there is no reason to rush. To add to the feeling of story flow, time advances as you play. As a result, the mystery flows better, an ongoing story rather than a simple reconstruction of events. There also seem to be more events triggered by these discoveries and conversations. In this sequel, Nancy's discovery of evidence has a greater effect on the character dialogs.
The first game suffers from flat, passive gameplay - you mostly just run from character to character asking questions, the answers to which give you new topics for the next character. Still, you have to be sharp to find all the clues. Once you have found the relevant information, using it is usually fairly easy. This is primarily a game of exploration, of finding clues. It is not enough if you want to checkpoint key decisions, so you can come back later to try different paths. This style graphically fits the scene better than the animated characters of the previous game, but has the wooden body language problem that is common to such puppets. The characters are pre-rendered 3D marionettes. Sometimes you have to move the mouse carefully for hotspots, verging on pixel hunting, but that is what Nancy is supposed to be doing - the icon is a magnifying glass. All the objects you need to see are clearly presented. There are a lot of details, but not so much that they overwhelm you. The scenes are (or appear to be) pre-rendered 3D sets, attractive and clear. Visually it is in first person, but you hear Nancy talking in your dialogs. The game system in this sequel is mostly unchanged from the previous title. As expected, Nancy's investigation makes her a target of the killer too. It is just an issue of finding out who may be homicidal about it. There is no shortage of people who bear a grudge against Rick. Of course, things are not straightforward. Nancy, with Mattie's assistance, decides to get to the bottom of the mystery. Rick refuses to take them seriously, even when they start to turn into dangerous acts. Mattie's costar, the hunky Rick Arlen, has been receiving death threats, which are now escalating. The game is recommended for ages 10 and up, but any child who can sit still long enough to read a Nancy Drew book can enjoy this game as well.įresh off her success in Nancy Drew: Secrets Can Kill, Nancy heads to New York to visit Mattie Jensen, a soap opera star who is staying at Aunt Eloise's apartment. As before, there are 3 difficulty levels, the most being the Master Detective mode. This chapter improves on the first in several ways.
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Nancy Drew: Stay Tuned for Danger is the 2nd game in the Nancy Drew series by Her Interactive. If Nancy's going to find enough information to solve this mystery, she'll have to snoop around every room she can sneak into, pay attention to details, and listen closely to everyone that will talk to her. Players will need to solve puzzles and think creatively. To save the day and release the hunky Rick Arlen from this continuing harassment, Nancy must discover and expose the person making the threats. To get a better look at this mystery, Nancy goes undercover as an extra on Arlen's show, "Light of Our Love." The backstage perspective reveals a lot about the nature of television production, as Nancy investigates dressing rooms and offices in search of clues. This time, dreamy soap opera star Rick Arlen is receiving death threats. HerInteractive has created another point-and-click graphic adventure, and that means Nancy Drew has another mystery to solve.